Progress
How does the campaign progresses? I have certain way in which i do things or i might to them pretty much randomly. Note that the percentage is just a rough assumption. Generally, if the layout
is "locked", the campaign will have 60% done. After all the necessary optimizations are done along with panic events, it will be 80% done. After all the extra eyecandy is added and
it is approved my my own quality standards, it will reach 90%. After it is being properly tested with a group of people, it will hit 99% done and will stay like that. there is always something to be
enhanced, fixed or tuned.
However, i will aim for 2 releases only. Playtest beta which is as ready as it can be and the "final" release of the campaign. The playtest one should be the final version, unless anything major
comes up. Plans might change and if there is something to be fixed after the campaign is ready, i will fix it of course but i try to avoid too many releases. It confuses people and is pain
to download the new version all the time as the filesizes might be large. We will see how things go.
Map 1 - Cliffs (87% done)
Playability 85%
Visual look 95%
Technical side 85%
Tech jabber (what it has):
- Basic structure (layout) of the map in place
- Models and textures selected and placed where they were planned
- Appropriate detailing and polishing done
- CLIP
- PLAYERCLIP
- AREAPORTALS
- HINT/SKIP
- Further optimizations
- Infected ladders
- Func_nav_attribute_region
- Possible panic event(s) set
- 3DSKYBOX added
- Sounds added
- Color correction
- Mostly working navigation
Still missing:
- Intro scene
- Complete working navigation
- Set points where survivors might say a line or a few (for example, KIDDIELAND!)
- Some random things
Updated 4th of August 2010
Map 2 - Path (87% done)
Playability 90%
Visual look 85%
Technical side 90%
Tech jabber (what it has):
- Basic structure (layout) of the map in place
- Models and textures selected and placed where they were planned (most are)
- CLIP
- PLAYERCLIP
- Appropriate detailing and polishing (almost done)
- AREAPORTALS
- HINT/SKIP
- Infected ladders
- Func_nav_attribute_region
- 3DSKYBOX
- Working navigation
- Sounds
- Color correction
- Optimizations
- Possible panic event(s) set
- Working navigation
Still missing:
- Set points where survivors might say a line or a few (for example, KIDDIELAND!)
- Some random things
Updated 4th of August 2010
Map 3 - City (84% done)
Playability 80%
Visual look 90%
Technical side 80%
Tech jabber (what it has):
- Basic structure (layout) of the map in place
- Models and textures selected and placed where they were planned (most are)
- CLIP
- PLAYERCLIP
- AREAPORTALS
- HINT/SKIP
- Further optimizations
- Infected ladders
- Func_nav_attribute_region
- Appropriate detailing and polishing (almost done)
- Possible panic event(s) set
- Sounds
- 3DSKYBOX
- Color correction
- Partly working navigation
Still missing:
- Complete working navigation
- Set points where survivors might say a line or a few (for example, KIDDIELAND!)
- Some random things
- Possible color correction
Updated 28th of July 2010
Map 4 - Forest (80% done)
Playability 80%
Visual look 85%
Technical side 82%
Tech jabber (what it has):
- Basic structure (layout) of the map in place (almost done)
- Models and textures selected and placed where they were planned (most are)
- CLIP
- PLAYERCLIP
- AREAPORTALS
- HINT/SKIP (started adding)
- Further optimizations (working them)
- Func_nav_attribute_region
- Appropriate detailing and polishing (started doing)
- Sounds
- Infected ladders
- Possible panic event(s) set
- 3DSKYBOX
- Color correction
- Partly working navigation
Still missing:
- Complete working navigation
- Set points where survivors might say a line or a few (for example, KIDDIELAND!)
- Some random things
Updated 28th of July 2010
Map 5 - Salvation (50% done)
Playability 40%
Visual look 80%
Technical side 40%
Tech jabber (what it has):
- Basic structure (layout) of the map in place (half done)
- Further optimizations (working them)
- Appropriate detailing and polishing (started doing)
- Models and textures selected and placed where they were planned (half done)
- Color correction
Still missing:
- CLIP (started adding)
- PLAYERCLIP (started adding)
- AREAPORTALS (started adding)
- HINT/SKIP (started adding)
- Func_nav_attribute_region
- Sounds
- Partly working navigation
- Infected ladders
- Finale events
- Complete working navigation
- Set points where survivors might say a line or a few (for example, KIDDIELAND!)
- Some random things
- 3DSKYBOX
Updated 23rd of August 2010