CSS-MAPS

www.ics-base.net/css_skins/

Newest things

Totally redesigned layout. Content is updating bit by bit and more to come sooner or later.



"Threat levels":

Critical fix, bug, issue, etc
Visual related issue, improvement, bug, etc
Gameplay related issue, improvement or bug, etc
Technical related change or issue, etc




DE_VARASTO_V2 CHANGES



- Fixed possible map crash with physics collision gone haywire (2 chairs collided with tables = BAD)
- Changed wrongly aligned textures to properly aligned (i hope i didnt miss any)
- Fixed some props having unneeded darkening shadows on sunny-side walls
- Fixed few props hovering in the air
- Fixed player shadows showing as transparent greenish to normal black
- FPS is now about 0-35% better than in the original, depending on the area
- Redid and optimised the sewer section to look more real
- More cubemaps to enhance map look and feel
- Added Fire effects to bombsites which trigger upon bomb explosion
- Changed few custom textures to default game textures due to accidentally usage
- Added changing point_viewcontrol camera angles
- Added Areaportals to improve fps and adjusted hint/skip brushes accordingly to also improve fps
- Added clip brushes to all stairs to give more smoother run on them
- Re-tuned soundscapes, now more reliable and variety of different sounds
- Updated the map to respond my current level of mapping knowledge as far as i could
- Compile time reduced from 7 hours to less than 15 mins (C2D E6600 2,4GHz)
- Changed all physics objects to use lighter physics mode instead of the old
- Fixed some world brushes to match the grid
- Optimized the whole map (a lot of func_detail and other adjustments)
- Fixed displacement errors (removed non displacement textures from normal brush faces and destroyed rest of the unneeded faces)


DE_VARASTO_V3 CHANGES



- Fixed map crash with physics collision gone haywire (1 more model collided with wall = BAD)
- Fixed few more textures and aligned them properly
- Changed few props from prop_dynamic to prop_static