"Threat levels":
Critical fix, bug, issue, etc
Visual related issue, improvement, bug, etc
Gameplay related issue, improvement or bug, etc
Technical related change or issue, etc
CHANGES FROM DE_SLUMMI_BETA TO DE_SLUMMI
- Removed darkening shadows from some models in the map.
- Added more additional details to the map to make it look more nice.
- Aligned some textures properly. Some were out of place. Some too scaled too small.
- Changed the blue truck to another vehicle. You were unable to shoot under it previously in beta.
- Fixed few props being out of placement. Now they look more real and authentic.
- Fixed some props having incorrect lightning.
- Added additional clip and player clip brushes to improve gameplay (to stairs, small corners, etc).
- On Bombsite A, fixed few boxes having invisible ledge. You could stand at thin air.
- Changed most of displacements. Now their attributes are more easier for game engine to render thus improving fps.
- Added more areaportals and additional hint/skip brushes to improve fps.
- Changed some props that could be changed to be non-solid so improve fps.
- Added more brushes to func_detail to improve fps.
- Adjusted lightmaps on the rooftops to improve fps.
- Since beta version, fps is now improved 5-20% depending on the area
- Smaller map filesize, from 15,4 MB to 14,9 MB